rgl2gltf 1.0.0
- Added a
NEWS.md
file to track changes to the
package.
- Added “rigid” method animation to
playgltf()
.
- Added
gltfwidget()
to play in WebGL.
- Added debugging function
showTags()
.
- Added shader support for skins.
- Added
findEntry()
debugging function.
- Added
modifyShaders()
function to edit shaders.
- Added shader for normal textures.
- Added
getTangents()
to use MikkTSpace code to assign
tangents if they are not specified. These can be used in normal
textures.
- Textures may now be specified in JPEG format, not just PNG.
writeglTF()
now writes the binary part of the file as
well as the JSON part.
- Added “physically based rendering” (PBR) methods.
- Fixed
baseColorTexture
and
bufferView.target
errors (issue #38).
- Fixed type errors (issue #38).
- Now writes colors using normalized bytes (issue #40).
- Modified mikktspace.c for C99 compatibility.